Paul Mendoza C# blog
Tuesday, October 11, 2005
 
Here are some screenshots of different maps that I've been working on during the last year or so with the HL2 SDK. One of the maps was for a MOD that never made it to completion but I think that the map I made for it which is the outdoors map was still fairly good looking. I was fairly fresh with the HL2 SDK at that point.

This picture is of a map that is currently still in progress. A lot of this is really learning how to do all the scripting for the AI. I've become fairly skilled with the AI scripting now so that I've been able to make a fairly interesting battle occur.





This is when I was testing using AI and the limits of what my computer could handle. I think the only limitation was my GPU actually drawing the 50+ characters I had on screen at once.

This was the loading screen for the mod Psycho Hill that I was working on. I created the background map for the project and loaded it into HL2 as a background map. Later I was going to change the Half-life 2 graphic to Phsyco Hill.

This was for the Psycho Hill mod team.

Another shot. The truck is an ingame asset of HL2.



A dirt road along a lake.

This is of a small pond with some HL2 game assets.
 
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I am currently an ASP.NET, C# developer working on MangosteenNation.com, a XanGo website for helping people build their businesses. I am also pursuing a degree at CSU San Marcos in Southern California.

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