Paul Mendoza C# blog
Thursday, October 13, 2005
 
So I've been working on one of my maps. I took some more recent screenshots of my progress. This first picture is actually a background I implemented into the HL2 engine for a mod.

This picture is just after one of the combine police officers in my level kicks open the door when suddenly he is shot in the back by one of your friends in the level. This is at the very start of the level.

Then you look out the window and into a city street where there are combine soldiers and gun vehicles driving up to the building. I'm trying to go for a sense of despiration in the scene.

Another shot looking out the window.



The friendly at the door. I use a lot of AI scripting in the level. My textures need a lot of work. I haven't really been focusing so much on textures yet though.

You can see the dev texture on the left. This is a hallway at the bottom of the stairs. The combines are coming in now.

This I wanted to see what my level looked like unoptimized since I'm just doing all of my builds without VIS enabled. Normally it wouldn't render all the other BSP buildings that are out of my current view but it is since the VIS didn't render. I'll try that later.



I kinda think this is interesting how it draws all of the textures when you shoot at someone in the game. You can do this by going into the console and typing in "Mat_wireframe 1" and set it as 0 to turn it off.

The explosion of the vehicles outside. Well, thats all for these pictures. I'll be posting more at a later time. Let me know what you all think.
 
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I am currently an ASP.NET, C# developer working on MangosteenNation.com, a XanGo website for helping people build their businesses. I am also pursuing a degree at CSU San Marcos in Southern California.

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