Glicky
I’m jumping off the plank into the land of obscurity. I’m going to make that plunge into small web startup land with no money. Yup, I’ve decided that I want to be a part of this Web 2.0 bubble at least to ride the wave until our little bubble pops.
Now that some new things are possible on the internet, I’m starting a new company with a friend of mine. I’ve made mention of it before on here but its official name is Gliky. During the last couple of months we’ve been developing the idea for the website but its pretty much a strategy game with a strong social element to it. This is completely self-funded at this point so it gives us a lot of freedom to do whatever we want and take a lot of risks.
Because of the new technologies available such as AJAX, it makes it so that we can really implement the interfaces to the game in a way that we didn’t originally think was possible. It should be a fairly exciting experiment into online game play which I don’t think any other companies have really tried yet that I’ve seen. It’s a little liberating since we can just make it all up as we go along.
I’m building Glicky with my friend Chris who I’m currently in college with. We’ve been looking at creating this game for the last couple of months but we’ve finally started its development and its coming together well so far.
Right now it’s a lot of learning and testing at this point but we’re building a lot of the pages right now with PHP and using SAJAX to do the AJAX implementation. Chris really wanted to use Ruby on Rails but I’m not sure that we should go that direction just yet.
Since I’m hooked on Reddit, I’ve been watching the continual debate between Ruby and not using Ruby and right now I’m just not of the belief that Ruby is the right platform for this site. I honestly haven’t used Ruby so it might be but from what I’ve seen, we’re not going that direction yet.
Right now the plan for Glicky is to develop the site from now until mid-January which should be enough time to build a working prototype and launch an alpha version. Hopefully spend a month in alpha and the decide whether to just launch or go to beta. Based on the complexity of the site, we’re thinking we can get it going in a month’s timeframe but then again, we might be totally insane as well.
Recently we listed out all of the tasks we’d need to complete for the site and its actually a lot more than we originally thought but we’ve set some definable deadlines for ourselves and projected timelines we’d like to have things finished by but as with any programming project I’ve been a part of, deadlines seem to be made only to be broken.