Paul Mendoza C# blog
Tuesday, May 30, 2006
  Pic of new CS map I'm building


Well, the new map I've been making for CS:S is coming along quite nicely. Been working on it over the last few days. The outside has a pretty strong resemlance to the school I went to highschool at but other than that, the buildings are pretty different. I'm probably still a couple days away from getting a real test version out for play testing.

The map is pretty graphically intensive though but looks really nice. I'm really trying to go for the look of someplace that was just attacked by terrorists. In some spots, there are dead people and you can tell that they dragged themselves across the floor to where they eventually died because there is a trail of blood streaked across the floor. Just a cool detail I think. Runs fine on my machine but we'll see about lesser, weaker machines.
 
Comments:
The glow effect seems a little strong, but it looks really good! How'd you do the tree without getting a huge number of polygons?
 
I'm using the props that came with the game to save time but the tree is mainly flat polygons that make up the leaves and squares or octagon type shapes for the leaves.
 
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I am currently an ASP.NET, C# developer working on MangosteenNation.com, a XanGo website for helping people build their businesses. I am also pursuing a degree at CSU San Marcos in Southern California.

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